32 lines
552 B
WebGPU Shading Language
32 lines
552 B
WebGPU Shading Language
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struct Communicators {
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alice : f32;
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bob : vec4<f32>;
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};
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var<private> x_1 : Communicators;
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var<private> x_3 : Communicators;
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var<private> x_2 : vec4<f32>;
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fn main_1() {
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return;
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}
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struct main_out {
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[[builtin(position)]]
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x_2_1 : vec4<f32>;
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[[location(9)]]
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x_3_1 : f32;
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[[location(11)]]
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x_3_2 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main([[location(9)]] x_1_param : f32, [[location(11)]] x_1_param_1 : vec4<f32>) -> main_out {
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x_1.alice = x_1_param;
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x_1.bob = x_1_param_1;
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main_1();
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return main_out(x_2, x_3.alice, x_3.bob);
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}
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