22 lines
389 B
WebGPU Shading Language
22 lines
389 B
WebGPU Shading Language
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var<private> x_4 : i32;
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var<private> position : vec4<f32>;
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fn main_1() {
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let x_14 : ptr<private, i32> = &(x_4);
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let x_2 : i32 = *(x_14);
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return;
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}
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struct main_out {
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[[builtin(position)]]
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position_1 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main([[builtin(instance_index)]] x_4_param : u32) -> main_out {
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x_4 = bitcast<i32>(x_4_param);
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main_1();
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return main_out(position);
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}
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