11 lines
128 B
WebGPU Shading Language
11 lines
128 B
WebGPU Shading Language
|
var<private> x_200 : vec2<f32> = vec2<f32>(0.0, 0.0);
|
||
|
|
||
|
fn main_1() {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() {
|
||
|
main_1();
|
||
|
}
|