16 lines
347 B
HLSL
16 lines
347 B
HLSL
|
Texture2D<float4> x_2 : register(t0, space0);
|
||
|
SamplerState x_3 : register(s1, space0);
|
||
|
|
||
|
void main_1() {
|
||
|
float4 var_1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
const float4 x_22 = x_2.Sample(x_3, float2(0.0f, 0.0f));
|
||
|
const float4 x_26 = x_2.Sample(x_3, float2(0.0f, 0.0f));
|
||
|
var_1 = (x_22 + x_26);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
main_1();
|
||
|
return;
|
||
|
}
|