17 lines
192 B
WebGPU Shading Language
17 lines
192 B
WebGPU Shading Language
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struct S {
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field0 : bool;
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field1 : u32;
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field2 : i32;
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field3 : f32;
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};
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fn main_1() {
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let x_11 : S = S(false, 0u, 0, 0.0);
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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