11 lines
212 B
WebGPU Shading Language
11 lines
212 B
WebGPU Shading Language
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fn main_1() {
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let x_1 : mat2x3<f32> = mat2x3<f32>(vec3<f32>(50.0, 60.0, 70.0), vec3<f32>(60.0, 70.0, 50.0));
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let x_2 : mat3x2<f32> = transpose(x_1);
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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