2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int one;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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int func_(constant buf0& x_8) {
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int ret = 0;
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int i = 0;
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ret = 0;
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i = 3;
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while (true) {
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int const x_39 = i;
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int const x_40 = i;
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if ((x_39 > (x_40 & 1))) {
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} else {
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break;
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}
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int const x_44 = ret;
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2021-07-30 18:59:06 +00:00
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ret = as_type<int>((as_type<uint>(x_44) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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{
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int const x_47 = x_8.one;
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int const x_48 = i;
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2021-07-30 18:59:06 +00:00
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i = as_type<int>((as_type<uint>(x_48) - as_type<uint>(x_47)));
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2021-07-23 13:10:12 +00:00
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}
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}
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int const x_50 = ret;
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return x_50;
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}
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void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
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int const x_29 = func_(x_8);
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if ((x_29 == 2)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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