dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-increment-global-counte.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void func_(constant buf0& x_7, thread int* const tint_symbol_4) {
int x_66_phi = 0;
int const x_62 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_64 = x_7.x_GLF_uniform_int_values.arr[0].el;
x_66_phi = x_64;
while (true) {
int x_67 = 0;
int const x_66 = x_66_phi;
int const x_70 = x_7.x_GLF_uniform_int_values.arr[3].el;
if ((x_66 < x_70)) {
} else {
break;
}
{
int const x_73 = *(tint_symbol_4);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_73) + as_type<uint>(1)));
x_67 = as_type<int>((as_type<uint>(x_66) + as_type<uint>(1)));
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x_66_phi = x_67;
}
}
if ((x_62 < x_62)) {
return;
}
return;
}
void main_1(constant buf0& x_7, thread int* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = 0;
while (true) {
int const x_28 = *(tint_symbol_5);
if ((x_28 < 10)) {
} else {
break;
}
{
int const x_32 = *(tint_symbol_5);
*(tint_symbol_5) = as_type<int>((as_type<uint>(x_32) + as_type<uint>(1)));
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func_(x_7, tint_symbol_5);
}
}
while (true) {
int const x_36 = *(tint_symbol_5);
if ((x_36 < 10)) {
} else {
break;
}
{
int const x_40 = *(tint_symbol_5);
*(tint_symbol_5) = as_type<int>((as_type<uint>(x_40) + as_type<uint>(1)));
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}
}
int const x_42 = *(tint_symbol_5);
int const x_44 = x_7.x_GLF_uniform_int_values.arr[2].el;
if ((x_42 == x_44)) {
int const x_50 = x_7.x_GLF_uniform_int_values.arr[1].el;
float const x_51 = float(x_50);
int const x_53 = x_7.x_GLF_uniform_int_values.arr[0].el;
float const x_54 = float(x_53);
*(tint_symbol_6) = float4(x_51, x_54, x_54, x_51);
} else {
int const x_57 = x_7.x_GLF_uniform_int_values.arr[0].el;
float const x_58 = float(x_57);
*(tint_symbol_6) = float4(x_58, x_58, x_58, x_58);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread int tint_symbol_7 = 0;
thread float4 tint_symbol_8 = 0.0f;
main_1(x_7, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}