2021-07-29 18:05:19 +00:00
|
|
|
SKIP: FAILED
|
|
|
|
|
2021-07-23 13:10:12 +00:00
|
|
|
void set_float3(inout float3 vec, int idx, float val) {
|
|
|
|
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
|
|
|
}
|
|
|
|
|
|
|
|
cbuffer cbuffer_x_6 : register(b0, space0) {
|
|
|
|
uint4 x_6[4];
|
|
|
|
};
|
|
|
|
cbuffer cbuffer_x_9 : register(b1, space0) {
|
|
|
|
uint4 x_9[2];
|
|
|
|
};
|
|
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
|
|
|
|
void main_1() {
|
|
|
|
float3x3 m = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
int a = 0;
|
|
|
|
float3 arr[2] = (float3[2])0;
|
|
|
|
float3 v = float3(0.0f, 0.0f, 0.0f);
|
|
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
|
|
const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
|
|
|
|
const float x_46 = float(x_45);
|
|
|
|
m = float3x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f), float3(0.0f, 0.0f, x_46));
|
|
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
|
|
const int x_52 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
|
|
a = x_52;
|
|
|
|
const int x_53 = a;
|
|
|
|
const int x_54 = a;
|
|
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
|
|
const float x_56 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
|
|
set_float3(m[x_53], x_54, x_56);
|
|
|
|
const float3 x_59 = m[1];
|
|
|
|
const float3 x_61 = m[1];
|
|
|
|
const float3 tint_symbol_4[2] = {x_59, x_61};
|
|
|
|
arr = tint_symbol_4;
|
|
|
|
const float x_64 = asfloat(x_9[1].x);
|
|
|
|
v = float3(x_64, x_64, x_64);
|
|
|
|
const float3 x_68 = arr[a];
|
|
|
|
v = (v + x_68);
|
|
|
|
const float3 x_71 = v;
|
|
|
|
const int x_73 = asint(x_6[1].x);
|
|
|
|
const int x_76 = asint(x_6[2].x);
|
|
|
|
const int x_79 = asint(x_6[1].x);
|
|
|
|
if (all((x_71 == float3(float(x_73), float(x_76), float(x_79))))) {
|
|
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
|
|
const int x_88 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
|
|
const int x_91 = asint(x_6[3].x);
|
|
|
|
const int x_94 = asint(x_6[3].x);
|
|
|
|
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
|
|
|
|
const int x_97 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
|
|
|
|
x_GLF_color = float4(float(x_88), float(x_91), float(x_94), float(x_97));
|
|
|
|
} else {
|
|
|
|
const int x_101 = asint(x_6[3].x);
|
|
|
|
const float x_102 = float(x_101);
|
|
|
|
x_GLF_color = float4(x_102, x_102, x_102, x_102);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol {
|
|
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
|
|
};
|
|
|
|
|
|
|
|
tint_symbol main() {
|
|
|
|
main_1();
|
|
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
|
|
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
|
|
|
|
return tint_symbol_5;
|
|
|
|
}
|
2021-07-29 18:05:19 +00:00
|
|
|
C:\src\tint\test\Shader@0x000001C5FF133840(29,14-20): error X3500: array reference cannot be used as an l-value; not natively addressable
|
|
|
|
|