2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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int a = 0;
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int i = 0;
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float const x_32 = (*(tint_symbol_5)).x;
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int const x_35 = x_7.x_GLF_uniform_int_values.arr[1].el;
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a = select(-1, 0, (int(x_32) < x_35));
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i = 0;
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while (true) {
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int const x_42 = i;
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if ((x_42 < 5)) {
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} else {
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break;
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}
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int const x_45 = a;
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a = (x_45 / 2);
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{
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int const x_47 = i;
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2021-07-30 18:59:06 +00:00
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i = as_type<int>((as_type<uint>(x_47) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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int const x_49 = a;
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if ((x_49 == 0)) {
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int const x_55 = x_7.x_GLF_uniform_int_values.arr[0].el;
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int const x_58 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_61 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_64 = x_7.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_6) = float4(float(x_55), float(x_58), float(x_61), float(x_64));
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} else {
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int const x_68 = x_7.x_GLF_uniform_int_values.arr[1].el;
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float const x_69 = float(x_68);
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*(tint_symbol_6) = float4(x_69, x_69, x_69, x_69);
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_7, &(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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