2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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float3 arr[2];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float3 func_() {
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float2 v = 0.0f;
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int i = 0;
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int k = 0;
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v = float2(1.0f, 1.0f);
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i = 0;
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k = 0;
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while (true) {
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int const x_90 = k;
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if ((x_90 < 2)) {
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} else {
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break;
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}
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float const x_94 = v.y;
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if (((x_94 + 1.0f) > 4.0f)) {
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break;
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}
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v.y = 1.0f;
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int const x_100 = i;
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2021-07-30 18:59:06 +00:00
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i = as_type<int>((as_type<uint>(x_100) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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{
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int const x_102 = k;
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2021-07-30 18:59:06 +00:00
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k = as_type<int>((as_type<uint>(x_102) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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int const x_104 = i;
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if ((x_104 < 10)) {
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return float3(1.0f, 0.0f, 0.0f);
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} else {
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return float3(0.0f, 0.0f, 1.0f);
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}
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return float3(0.0f, 0.0f, 0.0f);
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}
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void main_1(thread float4* const tint_symbol_4) {
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int j = 0;
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tint_array_wrapper data = {};
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int j_1 = 0;
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bool x_80 = false;
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bool x_81_phi = false;
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j = 0;
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while (true) {
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int const x_49 = j;
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if ((x_49 < 1)) {
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} else {
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break;
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}
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int const x_52 = j;
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float3 const x_53 = func_();
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data.arr[x_52] = x_53;
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{
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int const x_55 = j;
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2021-07-30 18:59:06 +00:00
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j = as_type<int>((as_type<uint>(x_55) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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j_1 = 0;
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while (true) {
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int const x_61 = j_1;
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if ((x_61 < 1)) {
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} else {
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break;
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}
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int const x_64 = j_1;
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float3 const x_67 = func_();
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2021-07-30 18:59:06 +00:00
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data.arr[as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(4) * as_type<uint>(x_64)))) + as_type<uint>(1)))] = x_67;
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2021-07-23 13:10:12 +00:00
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{
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int const x_69 = j_1;
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2021-07-30 18:59:06 +00:00
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j_1 = as_type<int>((as_type<uint>(x_69) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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float3 const x_72 = data.arr[0];
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bool const x_74 = all((x_72 == float3(1.0f, 0.0f, 0.0f)));
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x_81_phi = x_74;
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if (x_74) {
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float3 const x_78 = data.arr[1];
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x_80 = all((x_78 == float3(1.0f, 0.0f, 0.0f)));
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x_81_phi = x_80;
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}
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bool const x_81 = x_81_phi;
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if (x_81) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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