100 lines
2.8 KiB
HLSL
100 lines
2.8 KiB
HLSL
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[5];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int func_i1_(inout int x) {
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int a = 0;
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int i = 0;
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int indexable[4] = (int[4])0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_72 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
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a = x_72;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_74 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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i = x_74;
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while (true) {
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const int x_79 = i;
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const int x_81 = asint(x_8[1].x);
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if ((x_79 < x_81)) {
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} else {
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break;
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}
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const int x_85 = asint(x_8[3].x);
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const int x_87 = asint(x_8[3].x);
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const int x_89 = asint(x_8[3].x);
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const int x_91 = asint(x_8[3].x);
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const int x_93 = a;
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const int tint_symbol_3[4] = {x_85, x_87, x_89, x_91};
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indexable = tint_symbol_3;
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const int x_95 = indexable[x_93];
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const int x_96 = x;
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if ((x_95 > x_96)) {
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if (true) {
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const int x_105 = asint(x_8[3].x);
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return x_105;
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} else {
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const int x_107 = asint(x_8[3].x);
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a = x_107;
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}
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} else {
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if (true) {
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const int x_111 = asint(x_8[4].x);
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return x_111;
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}
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}
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{
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i = (i + 1);
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}
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}
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_115 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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return x_115;
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}
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void main_1() {
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int a_1 = 0;
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int param = 0;
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int param_1 = 0;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_39 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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param = x_39;
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const int x_40 = func_i1_(param);
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a_1 = x_40;
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const int x_42 = asint(x_8[3].x);
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param_1 = x_42;
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const int x_43 = func_i1_(param_1);
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a_1 = (a_1 + x_43);
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const int x_46 = a_1;
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const int x_48 = asint(x_8[2].x);
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if ((x_46 == x_48)) {
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const int x_54 = asint(x_8[3].x);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_57 = asint(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_60 = asint(x_8[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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const int x_63 = asint(x_8[3].x);
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x_GLF_color = float4(float(x_54), float(x_57), float(x_60), float(x_63));
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} else {
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const int x_67 = asint(x_8[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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const float x_68 = float(x_67);
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x_GLF_color = float4(x_68, x_68, x_68, x_68);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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