44 lines
1.3 KiB
HLSL
44 lines
1.3 KiB
HLSL
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[2];
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};
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void main_1() {
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int a = 0;
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const float x_30 = gl_FragCoord.x;
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a = max(1, min(1, int(x_30)));
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if ((a < 2)) {
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_40 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_43 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const int x_46 = asint(x_7[1].x);
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x_GLF_color = float4(1.0f, float(x_40), float(x_43), float(x_46));
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} else {
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const int x_50 = asint(x_7[1].x);
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const float x_51 = float(x_50);
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x_GLF_color = float4(x_51, x_51, x_51, x_51);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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