dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-pow-undefined-result-co.../0-opt.wgsl.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
[[block]]
struct buf2 {
zero : i32;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(2)]] var<uniform> x_8 : buf2;
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var x_48 : bool;
var x_49_phi : bool;
let x_33 : f32 = x_6.x_GLF_uniform_float_values[1];
f = pow(-(x_33), sinh(1.0));
let x_37 : f32 = f;
let x_39 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_40 : bool = (x_37 == x_39);
x_49_phi = x_40;
if (!(x_40)) {
let x_45 : i32 = x_8.zero;
let x_47 : i32 = x_10.x_GLF_uniform_int_values[0];
x_48 = (x_45 == x_47);
x_49_phi = x_48;
}
let x_49 : bool = x_49_phi;
if (x_49) {
let x_54 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_57 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_60 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_63 : i32 = x_10.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_54), f32(x_57), f32(x_60), f32(x_63));
} else {
let x_67 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_68 : f32 = f32(x_67);
x_GLF_color = vec4<f32>(x_68, x_68, x_68, x_68);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}