34 lines
962 B
HLSL
34 lines
962 B
HLSL
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[2];
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};
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void main_1() {
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float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_25 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
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const int x_28 = asint(x_5[1].x);
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const int x_31 = asint(x_5[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_34 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_25), float(x_28), float(x_31), float(x_34));
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v = x_GLF_color;
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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x_GLF_color = v;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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