90 lines
2.5 KiB
HLSL
90 lines
2.5 KiB
HLSL
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struct S {
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int data;
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};
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cbuffer cbuffer_x_9 : register(b0, space0) {
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uint4 x_9[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void func_struct_S_i11_i1_(inout S s, inout int x) {
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const int x_103 = asint(x_9[1].x);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_105 = asint(x_9[scalar_offset / 4][scalar_offset % 4]);
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if ((x_103 == x_105)) {
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return;
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}
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const int x_109 = x;
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s.data = x_109;
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return;
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}
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void main_1() {
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int i = 0;
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S arr[10] = (S[10])0;
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int index = 0;
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S param = (S)0;
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int param_1 = 0;
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S param_2 = (S)0;
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int param_3 = 0;
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i = 0;
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{
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for(; (i < 10); i = (i + 1)) {
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arr[i].data = 0;
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}
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}
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const int x_51 = asint(x_9[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_53 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_51 == x_53)) {
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const int x_58 = index;
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const S x_60 = arr[x_58];
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param = x_60;
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param_1 = index;
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func_struct_S_i11_i1_(param, param_1);
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arr[x_58] = param;
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} else {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_66 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const S x_68 = arr[x_66];
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param_2 = x_68;
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const int x_70 = asint(x_9[1].x);
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param_3 = x_70;
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func_struct_S_i11_i1_(param_2, param_3);
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arr[x_66] = param_2;
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}
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_75 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_77 = arr[x_75].data;
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const int x_79 = asint(x_9[1].x);
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if ((x_77 == x_79)) {
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const int x_85 = asint(x_9[1].x);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_88 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_91 = asint(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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const int x_94 = asint(x_9[1].x);
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x_GLF_color = float4(float(x_85), float(x_88), float(x_91), float(x_94));
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} else {
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const int x_98 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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const float x_99 = float(x_98);
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x_GLF_color = float4(x_99, x_99, x_99, x_99);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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