2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float3 mand_() {
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bool x_40 = false;
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float3 x_41 = 0.0f;
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int k = 0;
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while (true) {
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k = 0;
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while (true) {
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int const x_7 = k;
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if ((x_7 < 1000)) {
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} else {
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break;
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}
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x_40 = true;
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x_41 = float3(1.0f, 1.0f, 1.0f);
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break;
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}
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bool const x_50 = x_40;
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if (x_50) {
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break;
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}
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discard_fragment();
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}
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float3 const x_52 = x_41;
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return x_52;
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}
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void main_1(thread float4* const tint_symbol_4) {
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int i = 0;
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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i = 0;
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while (true) {
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int const x_8 = i;
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if ((x_8 < 4)) {
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} else {
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break;
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}
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{
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float3 const x_38 = mand_();
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int const x_9 = i;
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2021-07-30 18:59:06 +00:00
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i = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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