dawn-cmake/test/tint/expressions/splat/call/f32.wgsl.expected.glsl

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
float get_f32() {
return 1.0f;
}
void f() {
float tint_symbol = get_f32();
vec2 v2 = vec2(tint_symbol);
float tint_symbol_1 = get_f32();
vec3 v3 = vec3(tint_symbol_1);
float tint_symbol_2 = get_f32();
vec4 v4 = vec4(tint_symbol_2);
}