dawn-cmake/test/tint/builtins/gen/textureSampleCompareLevel/011a8f.wgsl.expected.glsl

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SKIP: FAILED
#version 310 es
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_011a8f() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0, 0));
}
vec4 vertex_main() {
textureSampleCompareLevel_011a8f();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_011a8f() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0, 0));
}
void fragment_main() {
textureSampleCompareLevel_011a8f();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:7: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:7: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_011a8f() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0, 0));
}
void compute_main() {
textureSampleCompareLevel_011a8f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.