39 lines
562 B
WebGPU Shading Language
39 lines
562 B
WebGPU Shading Language
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struct Inner {
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x : i32;
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};
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struct S {
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a : vec3<i32>;
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b : i32;
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c : vec3<u32>;
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d : u32;
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e : vec3<f32>;
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f : f32;
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g : vec2<i32>;
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h : vec2<i32>;
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i : mat2x3<f32>;
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j : mat3x2<f32>;
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[[align(16)]]
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k : Inner;
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[[align(16)]]
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l : [[stride(16)]] array<Inner, 4>;
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};
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[[binding(0), group(0)]] var<uniform> s : S;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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let a = s.a;
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let b = s.b;
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let c = s.c;
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let d = s.d;
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let e = s.e;
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let f = s.f;
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let g = s.g;
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let h = s.h;
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let i = s.i;
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let j = s.j;
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let k = s.k;
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let l = s.l;
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}
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