24 lines
356 B
WebGPU Shading Language
24 lines
356 B
WebGPU Shading Language
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struct UBO {
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dynamic_idx : i32;
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};
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[[group(0), binding(0)]] var<uniform> ubo : UBO;
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struct S {
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data : array<i32, 64>;
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};
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struct Result {
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out : i32;
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};
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[[group(0), binding(1)]] var<storage, read_write> result : Result;
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var<private> s : S;
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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s.data[ubo.dynamic_idx] = 1;
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result.out = s.data[3];
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}
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