#version 310 es
precision mediump float;
struct Constants {
uint zero;
};
layout (binding = 0) uniform Constants_1 {
} constants;
struct Result {
uint value;
struct S {
uint data[3];
S s = S(uint[3](0u, 0u, 0u));
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
s.data[constants.zero] = 0u;
return;
}
void main() {
tint_symbol();