11 lines
183 B
WebGPU Shading Language
11 lines
183 B
WebGPU Shading Language
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struct S {
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matrix : mat4x3<f32>;
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vector : vec3<f32>;
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};
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[[group(0), binding(0)]] var<uniform> data: S;
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[[stage(fragment)]]
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fn main() {
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let x = data.vector * data.matrix;
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}
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