2021-11-16 15:15:36 +00:00
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#version 310 es
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precision mediump float;
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2021-12-09 15:45:03 +00:00
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struct S {
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mat4x3 matrix;
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vec3 vector;
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};
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2021-11-16 15:15:36 +00:00
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layout (binding = 0) uniform S_1 {
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mat4x3 matrix;
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vec3 vector;
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} data;
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void tint_symbol() {
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vec4 x = (data.vector * data.matrix);
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return;
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}
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void main() {
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tint_symbol();
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}
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