13 lines
180 B
WebGPU Shading Language
13 lines
180 B
WebGPU Shading Language
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struct S {
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v : vec3<f32>;
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};
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[[group(0), binding(0)]] var<storage, read_write> U : S;
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fn f() {
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U.v = vec3<f32>(1.0, 2.0, 3.0);
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U.v.x = 1.0;
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U.v.y = 2.0;
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U.v.z = 3.0;
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}
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