dawn-cmake/test/shader_io/fragment_input_mixed.wgsl.e...

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WebGPU Shading Language
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struct FragmentInputs0 {
[[builtin(position)]]
position : vec4<f32>;
[[location(0), interpolate(flat)]]
loc0 : i32;
};
struct FragmentInputs1 {
[[location(3)]]
loc3 : vec4<f32>;
[[builtin(sample_mask)]]
sample_mask : u32;
};
[[stage(fragment)]]
fn main(inputs0 : FragmentInputs0, [[builtin(front_facing)]] front_facing : bool, [[location(1), interpolate(flat)]] loc1 : u32, [[builtin(sample_index)]] sample_index : u32, inputs1 : FragmentInputs1, [[location(2)]] loc2 : f32) {
if (front_facing) {
let foo : vec4<f32> = inputs0.position;
let bar : u32 = (sample_index + inputs1.sample_mask);
let i : i32 = inputs0.loc0;
let u : u32 = loc1;
let f : f32 = loc2;
let v : vec4<f32> = inputs1.loc3;
}
}