8 lines
216 B
WebGPU Shading Language
8 lines
216 B
WebGPU Shading Language
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[[stage(compute)]]
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fn main() {
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var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0));
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let x_15 : vec3<f32> = m[1];
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let x_16 : f32 = x_15.y;
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return;
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}
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