SKIP: FAILED
#version 310 es
precision mediump float;
void dpdx_c487fa() {
vec4 res = ddx(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void fragment_main() {
dpdx_c487fa();
void main() {
fragment_main();
return;
Error parsing GLSL shader:
ERROR: 0:5: 'ddx' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.