2022-11-24 05:25:35 +00:00
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#include <metal_stdlib>
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2022-08-03 08:45:25 +00:00
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2022-11-24 05:25:35 +00:00
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct S {
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/* 0x0000 */ half3x2 tint_symbol;
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/* 0x000c */ tint_array<int8_t, 4> tint_pad;
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/* 0x0010 */ packed_half3 vector;
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/* 0x0016 */ tint_array<int8_t, 2> tint_pad_1;
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};
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2022-08-03 08:45:25 +00:00
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2022-11-24 05:25:35 +00:00
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fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
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half2 const x = ((*(tint_symbol_2)).tint_symbol * half3((*(tint_symbol_2)).vector));
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return;
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}
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2022-08-03 08:45:25 +00:00
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