dawn-cmake/test/tint/ptr_ref/store/global/i32.spvasm.expected.wgsl

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WebGPU Shading Language
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var<private> I : i32 = 0;
fn main_1() {
I = 123;
I = ((100 + 20) + 3);
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn main() {
main_1();
}