dawn-cmake/test/tint/buffer/storage/dynamic_index/read.wgsl.expected.glsl

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#version 310 es
struct Inner {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
uint pad;
vec2 vec2_f32;
ivec2 vec2_i32;
uvec2 vec2_u32;
uint pad_1;
uint pad_2;
vec3 vec3_f32;
uint pad_3;
ivec3 vec3_i32;
uint pad_4;
uvec3 vec3_u32;
uint pad_5;
vec4 vec4_f32;
ivec4 vec4_i32;
uvec4 vec4_u32;
mat2 mat2x2_f32;
mat2x3 mat2x3_f32;
mat2x4 mat2x4_f32;
mat3x2 mat3x2_f32;
uint pad_6;
uint pad_7;
mat3 mat3x3_f32;
mat3x4 mat3x4_f32;
mat4x2 mat4x2_f32;
mat4x3 mat4x3_f32;
mat4 mat4x4_f32;
vec3 arr2_vec3_f32[2];
};
layout(binding = 0, std430) buffer S_ssbo {
Inner arr[];
} sb;
void tint_symbol(uint idx) {
float scalar_f32 = sb.arr[idx].scalar_f32;
int scalar_i32 = sb.arr[idx].scalar_i32;
uint scalar_u32 = sb.arr[idx].scalar_u32;
vec2 vec2_f32 = sb.arr[idx].vec2_f32;
ivec2 vec2_i32 = sb.arr[idx].vec2_i32;
uvec2 vec2_u32 = sb.arr[idx].vec2_u32;
vec3 vec3_f32 = sb.arr[idx].vec3_f32;
ivec3 vec3_i32 = sb.arr[idx].vec3_i32;
uvec3 vec3_u32 = sb.arr[idx].vec3_u32;
vec4 vec4_f32 = sb.arr[idx].vec4_f32;
ivec4 vec4_i32 = sb.arr[idx].vec4_i32;
uvec4 vec4_u32 = sb.arr[idx].vec4_u32;
mat2 mat2x2_f32 = sb.arr[idx].mat2x2_f32;
mat2x3 mat2x3_f32 = sb.arr[idx].mat2x3_f32;
mat2x4 mat2x4_f32 = sb.arr[idx].mat2x4_f32;
mat3x2 mat3x2_f32 = sb.arr[idx].mat3x2_f32;
mat3 mat3x3_f32 = sb.arr[idx].mat3x3_f32;
mat3x4 mat3x4_f32 = sb.arr[idx].mat3x4_f32;
mat4x2 mat4x2_f32 = sb.arr[idx].mat4x2_f32;
mat4x3 mat4x3_f32 = sb.arr[idx].mat4x3_f32;
mat4 mat4x4_f32 = sb.arr[idx].mat4x4_f32;
vec3 arr2_vec3_f32[2] = sb.arr[idx].arr2_vec3_f32;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}