2021-08-23 21:45:23 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2022-06-24 17:01:59 +00:00
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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2023-02-27 20:21:03 +00:00
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struct tint_packed_vec3_f32_array_element {
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/* 0x0000 */ packed_float3 elements;
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/* 0x000c */ tint_array<int8_t, 4> tint_pad;
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};
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struct S_tint_packed_vec3 {
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/* 0x0000 */ tint_array<tint_packed_vec3_f32_array_element, 3> tint_symbol;
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2021-08-23 21:45:23 +00:00
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/* 0x0030 */ packed_float3 vector;
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2023-02-27 20:21:03 +00:00
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/* 0x003c */ tint_array<int8_t, 4> tint_pad_1;
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};
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float3x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 3> in) {
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float3x3 result = float3x3(0.0f);
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for(uint i = 0u; (i < 3u); i = (i + 1u)) {
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result[i] = float3(in[i].elements);
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}
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return result;
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}
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struct S {
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float3x3 tint_symbol;
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float3 vector;
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2021-08-23 21:45:23 +00:00
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};
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2023-02-27 20:21:03 +00:00
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fragment void tint_symbol_1(const constant S_tint_packed_vec3* tint_symbol_2 [[buffer(0)]]) {
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float3 const x = (tint_unpack_vec3_in_composite((*(tint_symbol_2)).tint_symbol) * float3((*(tint_symbol_2)).vector));
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2021-08-23 21:45:23 +00:00
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return;
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}
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