dawn-cmake/test/tint/expressions/binary/mul/mat3x3-vec3/f32.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
tint/msl: Preserve trailing vec3 padding In order to preserve padding properly for MSL, we need to use its packed_vec type for all vec3 types in storage buffers, not just struct members. This commit includes a complete rewrite of the PackedVec3 transform to achieve this. The key details are: * An internal `__packed_vec3<>` type was added, which corresponds to a `type::Vector` with an additional flag to indicate that it will be emitted as packed vector. * The `PackedVec3` transform replaces all vec3 types used in host-shareable address spaces with the internal `__packed_vec3` type. This includes vec3 types that appear as the store type of a pointer. * When used as an array element, these `__packed_vec3` types are wrapped in a struct that contains a single `__packed_vec3` member. This allows us to add an `@align()` attribute that ensures that `array<vec3<T>>` still has the correct array element stride. * When the `vec3<T>` appears as a struct member in the input program, we apply the `@align()` to that member to ensure that we do not change its offset. * Matrix types with three rows that are used in memory are replaced with an array of columns, where each column uses a `__packed_vec3` inside an aligned wrapper structure as above. * Accesses to host-shareable memory that involve any of these types invoke a "pack" or "unpack" helper function to convert them to the equivalent type that uses `__packed_vec3` or a regular `vec3` as required. * The `chromium_internal_relaxed_uniform_layout` extension is used to avoid issues where modifying a type in the uniform address space triggers stricter layout validation rules. Bug: tint:1571 Fixed: tint:1837 Change-Id: Idaf2da2f5bcb2be00c85ec657edfb614186476bb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121200 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
2023-02-27 20:21:03 +00:00
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct S_tint_packed_vec3 {
/* 0x0000 */ tint_array<tint_packed_vec3_f32_array_element, 3> tint_symbol;
/* 0x0030 */ packed_float3 vector;
tint/msl: Preserve trailing vec3 padding In order to preserve padding properly for MSL, we need to use its packed_vec type for all vec3 types in storage buffers, not just struct members. This commit includes a complete rewrite of the PackedVec3 transform to achieve this. The key details are: * An internal `__packed_vec3<>` type was added, which corresponds to a `type::Vector` with an additional flag to indicate that it will be emitted as packed vector. * The `PackedVec3` transform replaces all vec3 types used in host-shareable address spaces with the internal `__packed_vec3` type. This includes vec3 types that appear as the store type of a pointer. * When used as an array element, these `__packed_vec3` types are wrapped in a struct that contains a single `__packed_vec3` member. This allows us to add an `@align()` attribute that ensures that `array<vec3<T>>` still has the correct array element stride. * When the `vec3<T>` appears as a struct member in the input program, we apply the `@align()` to that member to ensure that we do not change its offset. * Matrix types with three rows that are used in memory are replaced with an array of columns, where each column uses a `__packed_vec3` inside an aligned wrapper structure as above. * Accesses to host-shareable memory that involve any of these types invoke a "pack" or "unpack" helper function to convert them to the equivalent type that uses `__packed_vec3` or a regular `vec3` as required. * The `chromium_internal_relaxed_uniform_layout` extension is used to avoid issues where modifying a type in the uniform address space triggers stricter layout validation rules. Bug: tint:1571 Fixed: tint:1837 Change-Id: Idaf2da2f5bcb2be00c85ec657edfb614186476bb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121200 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
2023-02-27 20:21:03 +00:00
/* 0x003c */ tint_array<int8_t, 4> tint_pad_1;
};
float3x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 3> in) {
float3x3 result = float3x3(0.0f);
for(uint i = 0u; (i < 3u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
struct S {
float3x3 tint_symbol;
float3 vector;
};
tint/msl: Preserve trailing vec3 padding In order to preserve padding properly for MSL, we need to use its packed_vec type for all vec3 types in storage buffers, not just struct members. This commit includes a complete rewrite of the PackedVec3 transform to achieve this. The key details are: * An internal `__packed_vec3<>` type was added, which corresponds to a `type::Vector` with an additional flag to indicate that it will be emitted as packed vector. * The `PackedVec3` transform replaces all vec3 types used in host-shareable address spaces with the internal `__packed_vec3` type. This includes vec3 types that appear as the store type of a pointer. * When used as an array element, these `__packed_vec3` types are wrapped in a struct that contains a single `__packed_vec3` member. This allows us to add an `@align()` attribute that ensures that `array<vec3<T>>` still has the correct array element stride. * When the `vec3<T>` appears as a struct member in the input program, we apply the `@align()` to that member to ensure that we do not change its offset. * Matrix types with three rows that are used in memory are replaced with an array of columns, where each column uses a `__packed_vec3` inside an aligned wrapper structure as above. * Accesses to host-shareable memory that involve any of these types invoke a "pack" or "unpack" helper function to convert them to the equivalent type that uses `__packed_vec3` or a regular `vec3` as required. * The `chromium_internal_relaxed_uniform_layout` extension is used to avoid issues where modifying a type in the uniform address space triggers stricter layout validation rules. Bug: tint:1571 Fixed: tint:1837 Change-Id: Idaf2da2f5bcb2be00c85ec657edfb614186476bb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121200 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
2023-02-27 20:21:03 +00:00
fragment void tint_symbol_1(const constant S_tint_packed_vec3* tint_symbol_2 [[buffer(0)]]) {
float3 const x = (tint_unpack_vec3_in_composite((*(tint_symbol_2)).tint_symbol) * float3((*(tint_symbol_2)).vector));
return;
}