fn round_184d5a() {
const arg_0 = vec4(3.5);
var res = round(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
round_184d5a();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {