9 lines
215 B
WebGPU Shading Language
9 lines
215 B
WebGPU Shading Language
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@binding(0) @group(0) var t : texture_2d<f32>;
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@binding(0) @group(1) var s : sampler;
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@fragment
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fn f() -> @location(0) vec4<f32> {
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return textureSample(t, s, vec2<f32>(), (vec2<i32>(1, 2) + vec2<i32>(3, 4)));
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}
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