2020-10-05 14:52:36 +00:00
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// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_INSPECTOR_H_
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#define SRC_INSPECTOR_H_
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#include <memory>
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#include <string>
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2020-10-07 13:13:58 +00:00
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#include <tuple>
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2020-10-05 14:52:36 +00:00
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#include <vector>
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#include "src/ast/module.h"
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#include "src/ast/pipeline_stage.h"
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namespace tint {
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namespace inspector {
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2020-10-06 16:28:57 +00:00
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/// Container of reflection data for an entry point in the shader.
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2020-10-05 14:52:36 +00:00
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struct EntryPoint {
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2020-10-08 18:38:45 +00:00
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/// Constructors
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EntryPoint();
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EntryPoint(EntryPoint&);
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EntryPoint(EntryPoint&&);
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~EntryPoint();
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2020-10-05 14:52:36 +00:00
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/// The entry point name
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std::string name;
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/// The entry point stage
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ast::PipelineStage stage = ast::PipelineStage::kNone;
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2020-10-06 17:47:57 +00:00
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/// The workgroup x size
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uint32_t workgroup_size_x;
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/// The workgroup y size
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uint32_t workgroup_size_y;
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/// The workgroup z size
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uint32_t workgroup_size_z;
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/// List of the input variable accessed via this entry point.
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std::vector<std::string> input_variables;
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/// List of the output variable accessed via this entry point.
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std::vector<std::string> output_variables;
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2020-10-06 16:28:57 +00:00
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/// @returns the size of the workgroup in {x,y,z} format
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std::tuple<uint32_t, uint32_t, uint32_t> workgroup_size() {
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return std::tuple<uint32_t, uint32_t, uint32_t>(
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workgroup_size_x, workgroup_size_y, workgroup_size_z);
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}
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};
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/// Extracts information from a module
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class Inspector {
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public:
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/// Constructor
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/// @param module Shader module to extract information from.
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explicit Inspector(const ast::Module& module);
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~Inspector();
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/// @returns error messages from the Inspector
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const std::string& error() { return error_; }
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/// @returns true if an error was encountered
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bool has_error() const { return !error_.empty(); }
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/// @returns vector of entry point information
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std::vector<EntryPoint> GetEntryPoints();
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private:
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const ast::Module& module_;
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std::string error_;
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};
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} // namespace inspector
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} // namespace tint
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#endif // SRC_INSPECTOR_H_
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