dawn-cmake/test/tint/bug/tint/978.wgsl.expected.glsl

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#version 310 es
precision mediump float;
layout(location = 2) in vec2 vUv_1;
layout(location = 0) out vec4 color_1;
struct FragmentInput {
vec2 vUv;
};
struct FragmentOutput {
vec4 color;
};
uniform highp sampler2DShadow depthMap_texSampler;
FragmentOutput tint_symbol(FragmentInput fIn) {
float tint_symbol_1 = texture(depthMap_texSampler, vec3(fIn.vUv, 0.0f));
vec3 color = vec3(tint_symbol_1, tint_symbol_1, tint_symbol_1);
FragmentOutput fOut = FragmentOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f));
fOut.color = vec4(color, 1.0f);
return fOut;
}
void main() {
FragmentInput tint_symbol_2 = FragmentInput(vUv_1);
FragmentOutput inner_result = tint_symbol(tint_symbol_2);
color_1 = inner_result.color;
return;
}