2021-11-16 15:15:36 +00:00
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
|
|
|
struct tint_symbol_1 {
|
|
|
|
vec4 value;
|
|
|
|
};
|
|
|
|
|
|
|
|
vec4 tint_symbol_inner() {
|
|
|
|
vec3 light = vec3(1.200000048f, 1.0f, 2.0f);
|
|
|
|
vec3 negative_light = -(light);
|
|
|
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
tint_symbol_1 tint_symbol() {
|
|
|
|
vec4 inner_result = tint_symbol_inner();
|
|
|
|
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
|
|
wrapper_result.value = inner_result;
|
|
|
|
return wrapper_result;
|
|
|
|
}
|
2022-01-26 16:48:55 +00:00
|
|
|
|
|
|
|
|
2021-11-16 15:15:36 +00:00
|
|
|
void main() {
|
|
|
|
tint_symbol_1 outputs;
|
|
|
|
outputs = tint_symbol();
|
|
|
|
gl_Position = outputs.value;
|
2022-01-26 14:45:55 +00:00
|
|
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
2021-11-16 15:15:36 +00:00
|
|
|
gl_Position.y = -gl_Position.y;
|
|
|
|
}
|
|
|
|
|