dawn-cmake/test/expressions/splat/var/f32.wgsl.expected.glsl

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
}
void f() {
float v = (1.0f + 2.0f);
vec2 v2 = vec2(v);
vec3 v3 = vec3(v);
vec4 v4 = vec4(v);
}