@group(1) @binding(0) var arg_0 : texture_3d<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_100dc0() {
var res : vec4<f32> = textureSample(arg_0, arg_1, vec3<f32>(), vec3<i32>());
}
@stage(fragment)
fn fragment_main() {
textureSample_100dc0();