dawn-cmake/test/shader_io/fragment_input_locations.wg...

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
int loc0 [[user(locn0)]] [[flat]];
uint loc1 [[user(locn1)]] [[flat]];
float loc2 [[user(locn2)]];
float4 loc3 [[user(locn3)]];
};
void tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3) {
int const i = loc0;
uint const u = loc1;
float const f = loc2;
float4 const v = loc3;
}
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3);
return;
}