2021-07-06 09:43:49 +00:00
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RWByteAddressBuffer x_16 : register(u0, space0);
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ByteAddressBuffer x_20 : register(t1, space0);
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static uint3 gl_GlobalInvocationID = uint3(0u, 0u, 0u);
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cbuffer cbuffer_x_24 : register(b2, space0) {
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uint4 x_24[2];
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};
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float getAAtOutCoords_() {
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const uint x_42 = gl_GlobalInvocationID.x;
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const float x_44 = asfloat(x_20.Load((4u * x_42)));
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return x_44;
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}
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float unaryOperation_f1_(inout float a) {
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const float x_47 = a;
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if ((x_47 < 0.0f)) {
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return asfloat(0x7f800000u);
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}
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const float x_55 = a;
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return log(x_55);
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}
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void setOutput_i1_f1_(inout int flatIndex, inout float value) {
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const int x_27 = flatIndex;
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const float x_28 = value;
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x_16.Store((4u * uint(x_27)), asuint(x_28));
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return;
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}
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void main_1() {
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int index = 0;
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float a_1 = 0.0f;
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float param = 0.0f;
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int param_1 = 0;
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float param_2 = 0.0f;
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const uint x_61 = gl_GlobalInvocationID.x;
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index = asint(x_61);
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const int x_63 = index;
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2021-07-13 12:18:13 +00:00
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const int x_70 = asint(x_24[1].x);
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2021-07-06 09:43:49 +00:00
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if ((x_63 < x_70)) {
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const float x_75 = getAAtOutCoords_();
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a_1 = x_75;
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param = a_1;
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const float x_78 = unaryOperation_f1_(param);
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param_1 = index;
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param_2 = x_78;
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setOutput_i1_f1_(param_1, param_2);
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}
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return;
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}
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struct tint_symbol_1 {
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uint3 gl_GlobalInvocationID_param : SV_DispatchThreadID;
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};
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[numthreads(128, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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const uint3 gl_GlobalInvocationID_param = tint_symbol.gl_GlobalInvocationID_param;
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gl_GlobalInvocationID = gl_GlobalInvocationID_param;
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main_1();
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return;
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}
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