22 lines
420 B
WebGPU Shading Language
22 lines
420 B
WebGPU Shading Language
|
[[group(1), binding(0)]] var arg_0 : texture_1d<u32>;
|
||
|
|
||
|
fn textureNumLevels_1e6f3b() {
|
||
|
var res : i32 = textureNumLevels(arg_0);
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||
|
textureNumLevels_1e6f3b();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
textureNumLevels_1e6f3b();
|
||
|
}
|
||
|
|
||
|
[[stage(compute), workgroup_size(1)]]
|
||
|
fn compute_main() {
|
||
|
textureNumLevels_1e6f3b();
|
||
|
}
|