dawn-cmake/test/tint/builtins/gen/var/textureNumLevels/f5828d.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
fn textureNumLevels_f5828d() {
var res : i32 = textureNumLevels(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_f5828d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureNumLevels_f5828d();
}
@compute @workgroup_size(1)
fn compute_main() {
textureNumLevels_f5828d();
}