fn acosh_17260e() {
const arg_0 = vec2(1.54308063479999990619);
var res = acosh(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acosh_17260e();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {