2022-10-26 18:47:02 +00:00
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@group(1) @binding(0) var arg_0 : texture_multisampled_2d<f32>;
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fn textureLoad_f0abad() {
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2022-11-04 17:06:03 +00:00
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var arg_1 = vec2<u32>(1u);
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2022-10-26 18:47:02 +00:00
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var arg_2 = 1i;
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var res : vec4<f32> = textureLoad(arg_0, arg_1, arg_2);
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2023-03-06 18:25:08 +00:00
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prevent_dce = res;
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2022-10-26 18:47:02 +00:00
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}
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2023-03-06 18:25:08 +00:00
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@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
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2022-10-26 18:47:02 +00:00
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_f0abad();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureLoad_f0abad();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureLoad_f0abad();
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}
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