2022-06-02 14:36:10 +00:00
|
|
|
Texture1D<float4> arg_0 : register(t0, space1);
|
|
|
|
SamplerState arg_1 : register(s1, space1);
|
2023-03-06 18:25:08 +00:00
|
|
|
RWByteAddressBuffer prevent_dce : register(u0, space2);
|
2022-06-02 14:36:10 +00:00
|
|
|
|
|
|
|
void textureSample_6e64fb() {
|
|
|
|
float arg_2 = 1.0f;
|
|
|
|
float4 res = arg_0.Sample(arg_1, arg_2);
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce.Store4(0u, asuint(res));
|
2022-06-02 14:36:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureSample_6e64fb();
|
|
|
|
return;
|
|
|
|
}
|