SKIP: FAILED
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleBias_a161cf() {
float2 arg_2 = (1.0f).xx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, (1).xx);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSampleBias_a161cf();
return;
DXC validation failure:
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
error: Module bitcode is invalid.
error: Call parameter type does not match function signature!
i64 1
i32 %4 = call %dx.types.ResRet.f32 @dx.op.sampleBias.f32(i32 61, %dx.types.Handle %2, %dx.types.Handle %3, float 1.000000e+00, float 1.000000e+00, float undef, float undef, i64 1, i64 1, i32 undef, float 1.000000e+00, float undef)
Validation failed.