42 lines
796 B
WebGPU Shading Language
42 lines
796 B
WebGPU Shading Language
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struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var f : f32;
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var x_38 : bool;
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var x_39_phi : bool;
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f = sinh(724.322021484);
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let x_29 : f32 = f;
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let x_30 : bool = isInf(x_29);
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x_39_phi = x_30;
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if (!(x_30)) {
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let x_35 : f32 = x_6.injectionSwitch.x;
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let x_37 : f32 = x_6.injectionSwitch.y;
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x_38 = (x_35 < x_37);
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x_39_phi = x_38;
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}
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let x_39 : bool = x_39_phi;
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if (x_39) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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