99 lines
6.0 KiB
WebGPU Shading Language
99 lines
6.0 KiB
WebGPU Shading Language
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struct buf0 {
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resolution : vec2<f32>;
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};
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var<private> gl_FragCoord : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_196 : array<i32, 256>;
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var x_197 : array<i32, 256>;
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var x_198 : array<i32, 256>;
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var x_210 : vec2<i32>;
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var x_249 : vec4<f32>;
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var x_251 : vec4<f32>;
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var x_214_phi : vec2<i32>;
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var x_251_phi : vec4<f32>;
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var x_252_phi : bool;
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var x_254_phi : vec4<f32>;
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let x_199 : vec4<f32> = gl_FragCoord;
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let x_202 : vec2<f32> = x_6.resolution;
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let x_203 : vec2<f32> = (vec2<f32>(x_199.x, x_199.y) / x_202);
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x_210 = vec2<i32>(i32((x_203.x * 256.0)), i32((x_203.y * 256.0)));
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switch(0u) {
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default: {
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x_214_phi = x_210;
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loop {
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var x_233 : i32;
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var x_234 : i32;
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var x_235_phi : i32;
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let x_214 : vec2<i32> = x_214_phi;
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let x_217 : i32 = x_214.y;
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x_251_phi = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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x_252_phi = false;
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if ((x_217 != 256)) {
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} else {
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break;
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}
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let x_221 : i32 = x_214.x;
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x_196 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94);
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let x_223 : i32 = x_196[x_217];
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let x_225 : bool = (x_221 < (x_223 + 15));
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if (x_225) {
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x_197 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94);
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}
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if (x_225) {
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x_233 = x_197[x_217];
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x_235_phi = x_233;
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} else {
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x_234 = 0;
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x_235_phi = x_234;
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}
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let x_235 : i32 = x_235_phi;
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let x_237 : bool = (x_221 > (x_235 - 15));
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if (select(x_225, x_237, x_225)) {
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x_198 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94);
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let x_243 : i32 = x_198[x_217];
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let x_248 : f32 = ((15.0 - abs(f32((x_221 - x_243)))) * 0.06666667);
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x_249 = vec4<f32>(x_248, x_248, x_248, 1.0);
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x_251_phi = x_249;
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x_252_phi = true;
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break;
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}
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var x_215_1 : vec2<i32> = x_214;
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x_215_1.y = (x_217 + 1);
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let x_215 : vec2<i32> = x_215_1;
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continuing {
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x_214_phi = x_215;
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}
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}
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x_251 = x_251_phi;
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let x_252 : bool = x_252_phi;
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x_254_phi = x_251;
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if (x_252) {
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break;
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}
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x_254_phi = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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}
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}
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let x_254 : vec4<f32> = x_254_phi;
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x_GLF_color = x_254;
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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