dawn-cmake/test/builtins/gen/textureStore/be6e30.wgsl.expected.hlsl

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RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_be6e30() {
arg_0[int2(0, 0)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureStore_be6e30();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureStore_be6e30();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_be6e30();
return;
}